![]() Note that DPS does not tell the whole story, as it is simply the product of AtksPerSecond and Dmg, and does not account for being interrupted, which is more likely on slower attacks. DIABLO 2 RESURRECTED Items (In Stock) Eth Giant Thresher 4 socket +10-14ed Base for Infinity Insight Pride Ethereal Giant Thres Marketplace Runes Items Accounts Boosting (In Stock) Eth Giant Thresher 4 socket +10-14ed Base for Infinity Insight Pride Ethereal Giant Thres 1-PC Ladder Number of items: 1 1 832 20 mins. The Thresher and Giant Thresher have very similar average DPS (the Giant Thresher is slightly higher at every common IAS value I chose), however the min DPS is significantly higher for the Giant Thresher. NON/ETH Duriels ShellDiablo 2 D2R Hardcore LADDERPC-SWITCH-PS-XBOX 354.62 Buy It Now, FREE Shipping, eBay Money Back Guarantee Seller: missrightau (1,725) 99. 28 minutes ago 1 Matriarch Nikita, Dual Dream Zeal Enchantress with A2 Infinity Might Merc Nikita is the second completed character. from 035ias, mancatcher seems to be the king. ![]() The most surprising result was that the GPA seems to have the highest average DPS at almost all common IAS values. Is mancatcher the best infinity base for merc act2 Trade Ozymandias-31153 May 16, 2022, 3:05am 1 given that crushing blow is the most important factor, I made a little table comparing three bases. Great Poleaxe does the most DPS for most IAS values, otherwise Cryptic Axe has the highest DPS. ago Thresher has the lowest requirements. A superior Giant Thresher can also spawn with 2 of the following bonuses, +5 to +15 Enhanced Damage, Increase Maximum Durability 10 to 15, or +1 to +3 to Attack Rating. 15 11 11 comments Best Add a Comment WoodenMind 5 yr. The Conviction aura provided by Infinity maximizes the effects of the high-level Chain Lightning that the weapon produces. I don't think I made any mistakes I pulled the polearm stats from this website, and the IAS breakpoints for each from this website. A Giant Thresher is the elite version of a War Scythe. DIABLO 2HARDCORELADDER4-5 OS FlailCTA HOTO BasePC/SWITCH/PS - EUR 3,22. 63 Patches 1.10 current Infinity is the rune word ' Ber Mal Ber Ist ' for polearms in Diablo II: Lord of Destruction and also in spears in Diablo II: Resurrected. (Updated output, with 75 IAS, and attacks per second) Note that for simplicity I chose to use the non-ethereal damage values, as I really only care about the relative values between the polearms: I finally got the runes to roll Infinity, but was having a hard time making up my mind on what base to choose, so I decided to write a console app to calculate the average, min, and max DPS at various IAS values for each. Infinity is the rune word BerMalBerIst for polearms in Diablo II: Lord of Destruction and also in spears in Diablo II: Resurrected.
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I'm familiar with the "Circle Of COD" but IMO this one is well beyond what "normal COD bug volume" is. Some of the bugs are just silly and good for a chuckle, but when added together, it's just not possible to understand how a game was released with that many bugs right in front of one's face. I'm a software engineer and honestly some of the bugs are just not possible to understand - as in, they should be the simplest things to fix and it's just outright bizarre that they didn't get caught and remediated in the most basic automated as well as user testing. After the initial honeymoon period, I basically stopped playing Vanguard - the combination of incredibly low TTK, the dark color palette, and the very high number of bugs were the big turnoffs. That one is clearly subjective, so only point is the movement feels very different. I never liked the movement in Vanguard - yes it feels more realistic than Cold War's "ice skating" feeling but it also feels unnecessarily bouncy particularly when walking over terrain like snow - and the movement plus the way the camera moves feel unnatural and occasionally make me a tad nauseous. The quick pace can be a pro or a con depending on the map and how people are playing it, but in general I found the pace of Vanguard to be fun at first. Vanguard's gunplay is very nice - the guns feel a bit "hollow" (hard to explain) to me but they handle well and are fun to use. I've maxed out all the available Operators and maxed out maybe 24 of the guns thus far across a mix of weapon classes. When Vanguard first launched, I spent a bunch of time with it and had a good "honeymoon period" as another poster worded it :) I'd have to double check after work but believe I've logged maybe 5-7 days of game time on it. We play only Multiplayer (which itself has many game modes) and do not play Zombies. I play on PS4, and my daughter plays on PC. In its early going, I did hit some glitches in Cold War, but they were irritating bugs which were later fixed and were not intrinsic to the game's design philosophy. I'm an "Old Guy" at 43 years old and dig the graphics style (totally subjective), character continuity with previous COD games (also subjective), a weapons upgrade system that had sufficient flexibility but was not overly complicated (subjective again), and the greater skill gap (less subjective but still not objective by any means). ![]() Personally, I logged 37 days of game time in Cold War since its launch and it is my favorite COD to date. I can see why some people would prefer one over the other, and vice-versa, so you'll get a mix of comments which may not pertain to your personal preferences. ![]() ![]() Outside of both being named "Call Of Duty" they may as well be considered entirely different franchises. IMO only - try both games if possible and then choose. Thats not true halo is getting there halo infinite multiplayer actually happens to be quite good the campaign was better and atleast they have anti cheat that works cod has been a spawning ground for cheaters just as much as sitting water is for mosquitoes so cod does have competitors because there are games of better quality than cod games the only difference is people are excited for the cod games because there have been good ones in the past and are expecting them to be great so they get more sales cod 4 was the best of all but now its dead and there is no effective anti cheat so pretty much what is left is hackers and then the rest are players that didn't get the newest game and those people usually dislike the hackers ruining the game swbf2 also challenges cod because they are only at the second game and in the middle of making the third and swbf2 is not anywhere near dead the game still has a mass amount of players playing the game so battle front 2 is thriving even though the game had a rough start unlike cod vanguard which started out badly and still is doing quite badly ![]() It would be best to go through multiple breeding stages before breeding the highly rare dragons. The rarest dragons are created by combining earlier, lesser dragons. Breed inferior dragons to obtain superior dragons.The one you acquire is entirely random, and Rares and Epics have extremely low probabilities. When you choose two dragons to pair, the game will determine which dragon you will get depending on certain chances. Depending on the breed, the egg will have to incubate for a specified period before hatching. You might send two dragons here to mate and lay an egg. It would be best if you first unlocked the Breeding Island or Breeding Cave to breed dragons. Remember that players need to reach level 18 first before they can hatch an Apocalypse Dragon. ![]() The Apocalypse Dragon may be created at any Breeding Cave utilizing any two dragons, in any sequence, possessing the Plant, Lightning, Cold, and Metal elements. Charlatan Dragon How to Breed the Apocalypse Dragon.Players can make the Apocalypse Dragon by breeding a combination of the following: Related: How to Breed a Sun Dragon in DragonVale What Dragons Make the Apocalypse Dragon? Incubation time: 20 hours and 12 minutes.Breeding time: 20 hours and 12 minutes or 16 hours and 10 minutes.Dragon Breeding (Monsters) Factors Apocalypse Dragon They are exceedingly large compared to other Epic dragons and are powerful opponents in combat, seldom being destroyed. The Apocalypse Dragon is the most fearsome element dragon. This DragonVale Breeding Guide will show you how to breed an Apocalypse Dragon to add to your growing collection. ![]() For example, you may come across a new candy bar or cupcake blocker that will make the levels that much more difficult. Just like other King games, as you progress through the levels more blockers will be introduced. The fish candy, one of the most useful new features, can be made when you match four like candies in a square match. Some of the new special candies include fish and a coloring bomb. In Candy Crush Soda, you will also find many new pieces and blockers. Although the level objectives may change, the concept is the same, match-three or more candies together. Once the yellow wraps are unlocked they will drop to the bottom and switch together. The priority is to collect the keys, the keys unlock the yellow wraps on the right side of the board. For example, in the bubble levels, you will need to focus on breaking through the jelly squares to reach the gummy bears hidden underneath. Tips: Level 7660 is a jelly level, you have to clear the jelly to complete the level. Each level objective will require a different strategy. The new level types include, soda, bubble, frosting, chocolate, and honey levels. Just like in the original, Candy Crush Soda Saga is filled with different level types. ![]() However, King has added some great new features, such as fish and soda pieces to keep you coming back for more. Yes, the level assignment was clear: find the bears, spread the jam, bring the bear up. Hello fellow Soda Crushers When I started playing Soda I didn't know what the game was about. The goal of Candy Crush level 660is to clear 284 single jelly squares, collect 16 jelly jars and 64 toffee swirl layers in 20 moves. This is what you wanna know when you start playing Soda. No soda bottles come up so there's no way to beat the level. Just like Candy Crush Saga, you will be matching candies to beat the different objectives. Can't beat level 2855 I've play so many times. King, the developers behind many other chart-topping games, brings us this new, addicting match-three game. If you can’t find the level you are looking for, please tell us in the comments on the bottom of the page. King releases frequent updates that include extra levels, and sometimes a redesign of old levels. Our Candy Crush Soda level cheat index is designed to help you beat all the levels easily.
![]() Engage in tactical combat that will define you as a military leader and wield the might of the Soviet Empire as you smash your way to Berlin. Your military tactics hold the power to tip the very balance of this conflict. Fetus Mean Meat MachineLove on LeaveBread & FredFireball Wizard v1.0.1Daydream: Forgotten Sorrow v1.5. Company of Heroes 2 is a real-time strategy game developed by Relic Entertainment and published by Sega for the Microsoft Windows, macOS, Linux platforms. Witness the struggles of the Red Army from near defeat through their incredible triumph over Germany in the most challenging and costly theater of the war, the Eastern Front. ENDLESS Space 2 Definitive EditionENDLESS Space Definitive EditionRinglorn Saga v230209Airborne RangerqompEuphoria: Supreme MechanicsThe Bookwalker: Thief of TalesDr. Company of Heroes 2: Master Collection (v4.8 + All DLCs, MULTi8) FitGirl Repack, Selective Download from 17 GB Repack Features Based on Company.of.Heroes.2.Master.Collection-PLAZA ISO release: plaza-company.of.heroes.2. (30,651,678,720 bytes) Update to v4.8 installed over (6. It is 1941 and the beginning of what will become the bloodiest conflict of World War II resulting in more than 14 million military casualties. ![]() In the world’s darkest hour you are a commander of the Soviet Red Army, entrenched in brutal frontline warfare to free Mother Russia from the Enemy invaders. Company of Heroes 2: All Out War Edition also includes a free Company of Heroes 2 Steam code for a friend, all DLC Commanders, the Official Soundtrack. Graphics: 512MB Direct3D 10 capable video card (GeForce 8800 GT or Radeon HD 2900XT) All No-DVD Reloaded Text file description: nERv Company of Heroes 2 Update v3. Processor: 2Ghz Intel Core2 Duo or equivalent /rebates/2fstore2fcompany-of-heroes-2-steam-key-global-dlcs&252fstore252fcompany-of-heroes-2-steam-key-global-dlcs26tc3dbing-&ideneba&nameEneba&ra1. Engage in tactical combat that will define you as a military leader and wield the might of the Soviet Empire as you smash your way to Berlin. ![]() – Hosts : Mega, Turbobit, 1fichier, Uptobox, Uploaded (and COH origional - already have like 2-3. – Language : English, French, Italian, German, Spanish, Polish, Czech Collectors edition core game + 5 soviet / 5 German commanders + case blue mission pack & skiins 65 -> 16.24 euro. Facebook Twitter PLAZA TORRENT FREE DOWNLOAD CRACKED Company of Heroes 2 Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. – Release Name : Company.of.Heroes.2-ALI213 Company of Heroes 2: Master Collection-PLAZA Posted by Admin Action, Adventure, RTS, Simulation, Strategy. ![]() States: Alabama, Florida, Georgia, Kentucky, Mississippi, North Carolina, Puerto Rico, South Carolina, Tennessee and Virgin Islands Southwest Region Southern Regional Human Resource Services Division, AHF-E400 States: Colorado, Idaho, Montana, Oregon, Utah, Washington and Wyoming Southern Region Northwest Mountain Regional Human Resource Services Division, AHF-W200 States: Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island and Vermont Northwest Mountain Region New England Regional Human Resource Services Division, AHF-E200 States: Illinois, Indiana, Michigan, Minnesota, North Dakota, Ohio, South Dakota and Wisconsin Mike Monroney Aeronautical CenterĪeronautical Center Regional Human Resource Services Division, AHF-C400 Great Lakes Regional Human Resource Services Division, AHF-C400 States: Delaware, Maryland, New Jersey, New York, Pennsylvania, Virginia, West Virginia and District of Columbia Great Lakes Region States: Kansas, Nebraska, Iowa and Missouri Eastern RegionĮastern Regional Human Resource Services Division, AHF-E100 Alaskan RegionĪlaska Regional Human Resource Services Division, AHF-W100Ĭentral Regional Human Resource Services Division, AHF-C100 You can contact 1-855-FAA-BENE (322-2363) or email note: If you are applying for a job with the FAA, you cannot receive assistance with your application through this number. The BOC is a service for FAA Federal employees and their families for benefits and retirement assistance. Headquarters Human Resource Services Division, AHF-100Ģ0 Benefits Operations Center (BOC), AHB-110
![]() Also note that since marks have a duration of three rounds (or two in the case of Come Hither), it is relatively more difficult to make use of marks against bosses with multiple actions per round. A mark should always be weighed against another skill-outside of simply attacking the enemy, both the Bounty Hunter and Occultist, for example, have powerful backline stuns that can deny the enemy a chance to act. This video proposes an Occultist, Jester, and Arbalest combination: aside from the obvious synergy between Occultist and Arbalest, the Jester's Battle Ballad solves the party's speed issues, while also boosting the Arbalest's aforementioned CRIT.Īs with most things in Darkest Dungeon, the effectiveness of marks is ultimately situational. One final caveat about the Arbalest is her slow speed. In these cases a marking hero can view a mark as simply an additional source of damage, especially if they themselves cannot reach rank 4. ![]() Grave Robbers and Highwaymen tend to equip Thrown Dagger and Pistol Shot, respectively, in order to hit rank 4, while the Shieldbreaker's Captivate is comparable in damage to her bread-and-butter ability, Pierce. Its main benefit is that it can reach rank 4, allowing the Bounty Hunter to indirectly damage the back rank via a teammate.Īside from the big three, the other mark-boosted skills, while not boasting as high a synergy, nonetheless are useful in their own right. Mark for Death, unfortunately is lackluster as a PROT debuff-it has an average debuff chance, requiring a trinket (which Bounty Hunter lacks) to be reliable. Even ignoring the mark, it is one of the most efficient ways to neutralize PROT in the entire game. Target Whistle has an absurdly high debuff chance (170% at the highest level) lasting four turns instead of the usual three, not to mention a higher amount of PROT reduction. Additionally, since the Occultist is not a strong general damage dealer, Vulnerability Hex serves as a way for him to indirectly damage enemies, especially in the back rank.Ī similar comparison can be made between the two PROT-debuffing marks, the Bounty Hunter's Mark for Death and the Houndmaster's Target Whistle-both are superficially similar but serve different roles. On the other hand, the Arbalest would much rather spend her turn using Sniper Shot. However, the Occultist is a much faster hero-with, all else being equal, an ~80% chance to act before the Arbalest-and thus a better marking hero. Both skills appear similar, applying a mark and a debuff to the targeted enemy's DODGE. Consider, for example, the Arbalest's Sniper's Mark versus the Occultist's Vulnerability Hex. That said, not all marks are created equal. One popular and reasonably effective party is the "mark party" comprising the three damage dealers above (Arbalest, Bounty Master, and Houndmaster) along with the Occultist, in some order-each hero can apply a mark, and most can deal bonus damage to marked enemies. It is recommended to pair fast mark-appliers with heroes who can take advantage of marks. Since the mark must be applied first, understanding speed is crucial when building a mark party. Of particular note is the Arbalest's Sniper Shot its ridiculously high buff to CRIT, on top of the hero's base CRIT (the highest in the game), transforms the Arbalest's otherwise middling attack into a formidable source of backline damage. This means that a mark effectively pays for itself in terms of damage, and becomes only more efficient with subsequent attacks. The Arbalest, Bounty Hunter, and Houndmaster all have skills that, at the highest level, roughly double their damage against a marked enemy.
![]() In the author’s experience in the field, a routine maintenance issue rarely slows a tank down for more than an hour or two at most if the part is on-hand. All tankers ought to be, and generally are, masters of crew-level maintenance. Maintenance is primarily a crew-level issue. The design-related roots of MBT maintenance issues, on the other hand, are much easier to overlook and much harder to fix after decisions have been made. Both the logistical and leadership sides of the maintenance problem are known issues, however, and they have improved noticeably with the US Army’s renewed focus on the decisive action training environment. Likewise, the flow of repair parts from national to unit levels could always be improved. Leaders of tank platoons and companies must have more than just a cursory knowledge of their platform – they must be technical experts. Of course tackling MBT maintenance is not merely a design issue. Maintenance drives all other components of MBT lethality because the world’s most deadly broken tank is still just a broken tank. This way of understanding maintenance design makes logistics calculations much simpler (that is, if the MBT weighs less, it is more rapidly deployable, has a longer range and breaks down less frequently), but it does not do justice to the importance of considering maintainability in the problem definition and solution design phases. The maintenance factor is typically either considered a subset of mobility, or ease of maintenance is assumed to be inversely proportionate to vehicle weight. ![]() MBT design is conventionally focused on maximising the interconnected battlefield domains of firepower, mobility and protection. When establishing criteria and generating prototypes for the US Army’s next MBT, contractors and officials should keep in mind two key considerations from the operator perspective: the pre-eminence of maintainability in solution design and the unanticipated friction inherent in modular and incremental improvements. In other words, those who have the most first-hand, day-to-day experience maintaining and manoeuvring tanks get little input until decision-makers have already chosen a new design from a group of alternatives and no fundamental decisions remain. ![]() For combat platform design programmes, operator-level input is most commonly solicited in the decision-making and solution implementation phases. Military acquisitions processes can be broadly understood by applying the steps of a systems engineering framework known as the systems decision-making process: problem definition solution design decision-making and solution implementation. The author has recently completed a month-long rotation to the US National Training Centre as the culmination of over 18 months as a tank platoon leader deployed and in garrison, so is well positioned to provide operator commentary on the complex challenges of future armoured combat platforms. One simple suggestion as these upgrade and acquisition processes begin: seek input and feedback from the operators early. Likewise, the UK is set to deal with a slew of Challenger 2 modernisation issues under austere army budget constraints. The US Army’s Future Capabilities Command will make a decision by 2023 on whether a new tank is necessary and how to proceed with its development. As the US Army shifts from years of counterinsurgency operations to a ‘new focus on large-scale ground combat operations,’ continuing to upgrade and develop armoured platforms ought to be a top priority and retaining a comparative MBT advantage is essential to that effort. Tasked with delivering effective firepower and manoeuvre, the MBT is the central platform of the US Armored Brigade Combat Team (ABCT). The US Army’s M1A2 Abrams main battle tank (MBT) is designed to last into the 2030s with sustained upgrades, and a RAND study on peer capabilities assessed that the Abrams ‘is still the best tank in the world given its degree of armour protection and antiarmor capabilities.’ Still the M1A2 System Enhancement Package Version 2, the most widely fielded current variant, is ageing rapidly and the final two planned lifecycle enhancements will only provide marginal improvements. Not sure why I get the Cloud / Local Save prompt twice. This is similar to the behavior of unlocking an Xbox One achievement offline. After playing online for a while, the achievement unlocked. I should also note that I got to 5 hearts while Offline. You can keep a Local Save on one machine at the end of a level, reuploading it the Cloud as needed. If you have 2 machines, you can use a variant of this without disconnecting Internet. (You may need to choose twice.) Go back to Step 1 and repeat until you get an upgrade. If you got shields, then choose Cloud Save. (You may need to choose twice.) Continue playing as usual until the next Shop.ħb. If you got an upgrade, then choose Local Save. See Step 7 for what to do if you get an upgrade or if you get shields.ħa. Play to the end of Level (multiple of 5), but don't exit the level.Ĥ. But as mentioned, even using this method, I seemed to only get Shields eventually.ġ. It's a shortcut to get to 5 million gold and (hopefully) get an upgrade at the Shop. It has the added benefit of adding to your Total Gold Stats (but not what you have in your in-game counter). ![]() In my partial defense, it is difficult to get through 5 levels in the 40ish range when you don't have many upgrades. I would reload my Cloud save 4 times, yet always get Shields.Įventually I got lazy, made too many mistakes, and was forced to restart. But I seem to be stuck at 4 each of the Pickaxe, Dynamite, and Maps. ![]() I was able to use that on my first playthrough to get up to 5 hearts. Hopefully something shows up at 21.Īnd this is with a method to use the Cloud Save for backup. Do upgrades not start until a certain level? I started a new game, but I've only been offered Shields for the shops at Level 2, 6, 11, and 16. ![]() But this "ideal" measurement assumes a perfectly flat monitor with no bezel basically just the panel. The distance between last led in strip and first led in next strip is about 1.9cm. ![]() The "ideal" measurement for the initial zone would be at the start of the strip to the 0.3cm past the last led in the first zone since there is about 1.3cm of space from the start of the strip to first led and about 1.6cm space between last led in zone and first led in new zone (of same strip).
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